Loading a game is fast though, I like that. They're like Major Skills which you can easily specialize in. I have no idea how skill point gain will work throughout the game just yet but the ability to "tag" skills is something I miss from Fallout which I rarely see nowadays in cRPG's. I'll edit this post later when I've tried out the demo.Īll right, so right off the bat? You really need a text-box for character creation that goes into what each stat does and what the skills are useful for as well. Since it is obviously going for a Fallout feel (to the point of ripping off Fallout's style completely (I don't mind, I like it actually)) I am going to criticize it as a kind of alternative Fallout successor. Gonna go ahead and download the demo and check it out for myself. From the last video That is the most Fallout looking game I've seen so far.
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